Project Recoil is a school team project made in two weeks.
It is a movement-based first-person shooter using a similar locomotion system to Project Ego. The main difference is that you move with the recoil of your gun. The game has a completely different feel since the movement is more limited but balanced. Combat is connected to movement on a much deeper level since the act of shooting can be movement and combat at the same time.
This change in design makes the combat much more enjoyable over the movement when compared to a more freeing movement style in Project Ego.
Designer and Programmer
Pong in VR.
Requires Oculus Rift and Touch Controller
The control layout:
This game requires two touch controller
Hand trigger - Grab (You can grab at any time as long as the ball is within range)
You can grab and throw the ball, or hit it with the sphere paddle on your hand.
Grabbing will lose all momentum of the ball, but you can have better control of the direction of the next throw.
Deflecting will increase the momentum base on how you hit the ball, but it is also harder to control.
To score you need to hit the wall behind the AI Opponent with the ball.
The AI opponent will adjust its difficulty base on your ability.
To win the game, you need to score 10 points.
This is a small project I made in a few days.
Team Lead, Game Designer, Narrative Designer, Programmer, Artist, and Composer
-CONSUMER is a movement focused top-down shooter.
-Consume enemies to grow your body and get more powerful
-Use powerful supers
-Dodge hundreds of bullets and kill waves of enemies to fight the bosses
-20 different enemy types (Still adding more)
-System requirement: Windows only
Join the Discord:
ULTRA BREAK BREAKER
Game Designer, Programmer, and Artist
Ultra Break Breaker is two players break breaker game.
All the breaks you break will go to your opponent
Use charge and power-ups to break faster.
Game Designer and Programmer
Insight is a philosophical interactive essay that asks questions about philosophical topics such as "What is self?", "What is a thing?", "What is the truth?", "What is life?", "What is meaning?"... Insight let the player go through the experience of deep thinking.
This is a prototype that I'm currently developing.
The name is only temporary.
ProjectEgo is a movement-based first-person bullet hell VR shooter focused on freedom.
In this game, you can move/fly/hover in any direction at any speed while maintaining great combat experience.
I designed this locomotion system to solve the problem of free and comfortable 3-dimensional movement in VR.
To watch the full gameplay go here.
If you are a VR developer and wish to learn more about this locomotion system, email me here. I'm open to sharing what I can to help others.